Used to plot the position of a floor and its layout
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Floor Base base |
×4 Lumber (3m) |
Nothing |
| Wood Floor Frame |
×5 Plank×15 Nails |
Wood Floor Base |
| Wood Hatch Frame |
×5 Plank×15 Nails |
Wood Floor Base |
| Wood Floor |
×5 Plank×15 Nails |
Wood Floor Frame |
| Wood Hatch |
×5 Plank×15 Nails |
Wood Hatch Frame |
Pick one
Some parts share a slot, so building one blocks the other:
- Wood Floor Frame can't go with Wood Hatch Frame
- Wood Hatch Frame can't go with Wood Floor Frame
1 part
Placed with: Pillar Kit (can't be crafted)
Used to plot the position of a pillar and its layout
Parts, in build order
| Part |
Materials |
Needs first |
| Pillar Level 1 base |
None
|
Nothing |
Used to plot the position of a ramp and its layout
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Ramp Base base |
×2 Lumber (3m) |
Nothing |
| Wood Ramp Frame |
×5 Plank×15 Nails |
Wood Ramp Base |
| Wood Ramp |
×5 Plank×15 Nails |
Wood Ramp Frame |
Used to plot the position of a stairs and its layout
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Stair Base base |
×4 Lumber (3m) |
Nothing |
| Wood Stair Support |
×5 Plank×15 Nails |
Wood Stair Base |
| Wood Stair Tread |
×5 Plank×15 Nails |
Wood Stair Support |
| Wood Stair Handrail |
×5 Plank×15 Nails |
Wood Stair Tread |
Used to plot the position of a wall and its layout
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Wall Base (1 m) base |
×2 Lumber (1m) |
Nothing |
| Wood Wall Base (1.5 m) base |
×2 Lumber (1.5m) |
Nothing |
| Wood Wall Base (3 m) base |
×2 Lumber (3m) |
Nothing |
| Wood Window Frame |
×5 Plank×15 Nails |
Wood Wall Base (3 m) |
| Wood Gate Frame |
×5 Plank×15 Nails |
Wood Wall Base (3 m) |
| Wood Door Frame |
×5 Plank×15 Nails |
Wood Wall Base (3 m) |
| Wood Wall Frame (1 m) |
×2 Plank×5 Nails |
Wood Wall Base (1 m) |
| Wood Wall Frame (1.5 m) |
×5 Plank×10 Nails |
Wood Wall Base (1.5 m) |
| Wood Wall Frame (3 m) |
×5 Plank×15 Nails |
Wood Wall Base (3 m) |
| Wood Door |
×5 Plank×15 Nails |
Wood Door Frame |
| Wood Gate |
×5 Plank×15 Nails |
Wood Gate Frame |
| Wood Wall (1 m) |
×3 Plank×5 Nails |
Wood Wall Frame (1 m) |
| Wood Wall (1.5 m) |
×5 Plank×10 Nails |
Wood Wall Frame (1.5 m) |
| Wood Wall (3 m) |
×5 Plank×15 Nails |
Wood Wall Frame (3 m) |
| Wood Window |
×5 Plank×15 Nails |
Wood Window Frame |
Pick one
Some parts share a slot, so building one blocks the other:
- Wood Wall Base (1 m) can't go with Wood Wall Base (3 m), Wood Wall Base (1.5 m)
- Wood Wall Base (1.5 m) can't go with Wood Wall Base (3 m), Wood Wall Base (1 m)
- Wood Wall Base (3 m) can't go with Wood Wall Base (1 m), Wood Wall Base (1.5 m)
- Wood Window Frame can't go with Wood Wall Frame (3 m), Wood Gate Frame, Wood Door Frame
- Wood Gate Frame can't go with Wood Wall Frame (3 m), Wood Door Frame, Wood Window Frame
- Wood Door Frame can't go with Wood Wall Frame (3 m), Wood Gate Frame, Wood Window Frame
- Wood Wall Frame (3 m) can't go with Wood Door Frame, Wood Gate Frame, Wood Window Frame
3 parts
No kit places this size
Expansion Basebuilding
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Floor Base base |
×4 Lumber (3m) |
Nothing |
| Wood Floor Frame |
×5 Plank×15 Nails |
Wood Floor Base |
| Wood Floor |
×5 Plank×15 Nails |
Wood Floor Frame |
3 parts
No kit places this size
Expansion Basebuilding
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Floor Base base |
×4 Lumber (3m) |
Nothing |
| Wood Floor Frame |
×5 Plank×15 Nails |
Wood Floor Base |
| Wood Floor |
×5 Plank×15 Nails |
Wood Floor Frame |
3 parts
No kit places this size
Expansion Basebuilding
Parts, in build order
| Part |
Materials |
Needs first |
| Wood Ramp Base base |
×2 Lumber (3m) |
Nothing |
| Wood Ramp Frame |
×5 Plank×15 Nails |
Wood Ramp Base |
| Wood Ramp |
×5 Plank×15 Nails |
Wood Ramp Frame |
Extendable fence. One of the key elements of enclosing an area.
Parts, in build order
| Part |
Materials |
Needs first |
Build with | Dismantle with |
| Base base |
×2 Wooden Log |
Nothing |
Farming Hoe, Field Shovel, Ice Axe, Shovel | Farming Hoe, Field Shovel, Ice Axe, Shovel |
| Lower Frame |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Platform |
×5 Plank×15 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Gate |
×1 Metal Wire |
Base, Lower Frame, Upper Frame |
Pliers | Pliers |
| Left Stairs |
×4 Plank×8 Nails |
Platform |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall |
×3 Sheet Metal×12 Nails |
Lower Frame |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall |
×5 Plank×10 Nails |
Lower Frame |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Right Stairs |
×4 Plank×8 Nails |
Platform |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall |
×3 Sheet Metal×12 Nails |
Upper Frame |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall |
×5 Plank×10 Nails |
Upper Frame |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
Pick one
Some parts share a slot, so building one blocks the other:
- Platform can't go with Gate
- Gate can't go with Platform
- Lower Metal Wall can't go with Lower Wooden Wall
- Lower Wooden Wall can't go with Lower Metal Wall
- Upper Metal Wall can't go with Upper Wooden Wall
- Upper Wooden Wall can't go with Upper Metal Wall
Buildable flag pole. The sturdy base supporting a stabilized mast, upon which a flag can be hoisted. A base with a raised flag is here to stay.
Parts, in build order
| Part |
Materials |
Needs first |
Build with | Dismantle with |
| Base base |
×1 Wooden Log |
Nothing |
Sledgehammer | Sledgehammer |
| Support |
×32 Large Stone×6 Wooden Log |
Base |
Farming Hoe, Field Shovel, Ice Axe, Shovel | Farming Hoe, Field Shovel, Ice Axe, Shovel |
| Pole |
×1 Metal Wire×1 Rope×60 Nails×3 Wooden Log |
Support |
Hammer, Meat Tenderizer | Hacksaw, Hand Saw |
Buildable improvised shelter. Can be built from sticks and various materials used for the roof.
Parts, in build order
| Part |
Materials |
Needs first |
| Fabric base |
×4 Long Stick×4 Tarp |
Nothing |
| Leather base |
×4 Long Stick×8 Tanned Leather |
Nothing |
| Stick base |
×4 Long Stick×50 Short Stick |
Nothing |
Pick one
Some parts share a slot, so building one blocks the other:
- Fabric can't go with Leather, Stick
- Leather can't go with Fabric, Stick
- Stick can't go with Leather, Fabric
Extendable watchtower. Can contain multiple floors to provide height advantage.
Level 1
| Part |
Materials |
Needs first |
Build with | Dismantle with |
| Base base |
×4 Wooden Log |
Nothing |
Farming Hoe, Field Shovel, Ice Axe, Shovel | Farming Hoe, Field Shovel, Ice Axe, Shovel |
| Floor |
×10 Plank×20 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 1) |
×5 Plank×10 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 2) |
×5 Plank×10 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 3) |
×5 Plank×10 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Stairs |
×6 Plank×18 Nails |
Base, Floor |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 1) |
×5 Plank×10 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 2) |
×5 Plank×10 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 3) |
×5 Plank×10 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
Level 2
| Part |
Materials |
Needs first |
Build with | Dismantle with |
| Base |
×4 Wooden Log |
Floor (Level 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Floor |
×10 Plank×20 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 1) |
×5 Plank×10 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 2) |
×5 Plank×10 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 3) |
×5 Plank×10 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Stairs |
×6 Plank×18 Nails |
Floor |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 1) |
×5 Plank×10 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 2) |
×5 Plank×10 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 3) |
×5 Plank×10 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
Level 3
| Part |
Materials |
Needs first |
Build with | Dismantle with |
| Base |
×4 Wooden Log |
Floor (Level 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Roof |
×5 Plank×20 Nails×6 Sheet Metal |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 1) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 2) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Frame (side 3) |
×4 Plank×8 Nails |
Base |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 1) |
×5 Plank×10 Nails |
Lower Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 2) |
×5 Plank×10 Nails |
Lower Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Lower Wooden Wall (side 3) |
×5 Plank×10 Nails |
Lower Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 1) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 2) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Metal Wall (side 3) |
×3 Sheet Metal×12 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 1) |
×5 Plank×10 Nails |
Upper Frame (side 1) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 2) |
×5 Plank×10 Nails |
Upper Frame (side 2) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
| Upper Wooden Wall (side 3) |
×5 Plank×10 Nails |
Upper Frame (side 3) |
Hammer, Meat Tenderizer | Crowbar, Ice Axe |
Pick one
Some parts share a slot, so building one blocks the other:
- Lower Metal Wall (side 1) can't go with Lower Wooden Wall (side 1)
- Lower Metal Wall (side 2) can't go with Lower Wooden Wall (side 2)
- Lower Metal Wall (side 3) can't go with Lower Wooden Wall (side 3)
- Lower Wooden Wall (side 1) can't go with Lower Metal Wall (side 1)
- Lower Wooden Wall (side 2) can't go with Lower Metal Wall (side 2)
- Lower Wooden Wall (side 3) can't go with Lower Metal Wall (side 3)
- Upper Metal Wall (side 1) can't go with Upper Wooden Wall (side 1)
- Upper Metal Wall (side 2) can't go with Upper Wooden Wall (side 2)
- Upper Metal Wall (side 3) can't go with Upper Wooden Wall (side 3)
- Upper Wooden Wall (side 1) can't go with Upper Metal Wall (side 1)
- Upper Wooden Wall (side 2) can't go with Upper Metal Wall (side 2)
- Upper Wooden Wall (side 3) can't go with Upper Metal Wall (side 3)
- Lower Metal Wall (side 1) can't go with Lower Wooden Wall (side 1)
- Lower Metal Wall (side 2) can't go with Lower Wooden Wall (side 2)
- Lower Metal Wall (side 3) can't go with Lower Wooden Wall (side 3)
- Lower Wooden Wall (side 1) can't go with Lower Metal Wall (side 1)
- Lower Wooden Wall (side 2) can't go with Lower Metal Wall (side 2)
- Lower Wooden Wall (side 3) can't go with Lower Metal Wall (side 3)
- Upper Metal Wall (side 1) can't go with Upper Wooden Wall (side 1)
- Upper Metal Wall (side 2) can't go with Upper Wooden Wall (side 2)
- Upper Metal Wall (side 3) can't go with Upper Wooden Wall (side 3)
- Upper Wooden Wall (side 1) can't go with Upper Metal Wall (side 1)
- Upper Wooden Wall (side 2) can't go with Upper Metal Wall (side 2)
- Upper Wooden Wall (side 3) can't go with Upper Metal Wall (side 3)
- Lower Metal Wall (side 1) can't go with Lower Wooden Wall (side 1)
- Lower Metal Wall (side 2) can't go with Lower Wooden Wall (side 2)
- Lower Metal Wall (side 3) can't go with Lower Wooden Wall (side 3)
- Lower Wooden Wall (side 1) can't go with Lower Metal Wall (side 1)
- Lower Wooden Wall (side 2) can't go with Lower Metal Wall (side 2)
- Lower Wooden Wall (side 3) can't go with Lower Metal Wall (side 3)
- Upper Metal Wall (side 1) can't go with Upper Wooden Wall (side 1)
- Upper Metal Wall (side 2) can't go with Upper Wooden Wall (side 2)
- Upper Metal Wall (side 3) can't go with Upper Wooden Wall (side 3)
- Upper Wooden Wall (side 1) can't go with Upper Metal Wall (side 1)
- Upper Wooden Wall (side 2) can't go with Upper Metal Wall (side 2)
- Upper Wooden Wall (side 3) can't go with Upper Metal Wall (side 3)
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Expansion Barbed Wire Kit
×1
ExpansionBarbedWireKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Crafting disabled on our servers
Setting: CanCraftVanillaBasebuilding
Makes
Requires
Ingredient 1
Whole item consumed
Ingredient 2 · any one of
Uses 2
- Short Stick
WoodenStick
- Ammo Sharp Stick
Ammo_SharpStick
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftTerritoryFlagKit
Makes
Flag Pole Kit
×1
TerritoryFlagKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2 · any one of
Uses 3
- Short Stick
WoodenStick
- Ammo Sharp Stick
Ammo_SharpStick
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Floor Kit
×1
ExpansionFloorKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Expansion Helipad Kit
×1
ExpansionHelipadKit
Requires
Ingredient 1 · any one of
Whole item consumed
- Any Expansion Spraycan
ExpansionSpraycanBase
- Spraycan (any)
Spraycan_ColorBase
Ingredient 2
Whole item consumed
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Expansion Hesco Kit
×1
ExpansionHescoKit
Requires
Ingredient 1
Whole item consumed
- Wire Mesh Barrier
HescoBox
Ingredient 2
Whole item consumed
- Wire Mesh Barrier
HescoBox
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Lumber (1.5m)
×2
ExpansionLumber1_5
Requires
Ingredient 1
Uses 1
- Lumber (3m)
ExpansionLumber3
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Lumber (1m)
×3
ExpansionLumber1
Requires
Ingredient 1
Uses 1
- Lumber (3m)
ExpansionLumber3
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Lumber (3m)
×2
ExpansionLumber3
Requires
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Ramp Kit
×1
ExpansionRampKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Roof Kit
×1
ExpansionRoofKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Makes
Shelter Kit
×1
ShelterKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2 · any one of
Uses 4
- Short Stick
WoodenStick
- Ammo Sharp Stick
Ammo_SharpStick
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Stair Kit
×1
ExpansionStairKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Craftable on our servers
Setting: CanCraftExpansionBasebuilding
Makes
Wall Kit
×1
ExpansionWallKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2
Whole item consumed
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
Crafting disabled on our servers
Setting: CanCraftVanillaBasebuilding
Makes
Watchtower Kit
×1
WatchtowerKit
Requires
Ingredient 1
Whole item consumed
Ingredient 2 · any one of
Uses 4
- Short Stick
WoodenStick
- Ammo Sharp Stick
Ammo_SharpStick
Places
Watch your stacks
"Whole item consumed" means the entire item goes, even if it's a stack. Split off just what you need before crafting, or a full stack of sticks becomes one kit.
A sturdy metal locker with double doors for storing gear.
Cargo
300 slots
10 × 30 grid
Attachment slots
None
Code lock
Yes
Health
1,000
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (6)
Double Door LockerDouble Door Locker (Black)Double Door Locker (Green)Double Door Locker (Purple)Double Door Locker (Red)Double Door Locker (Yellow)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable freestanding double gun rack with weapon mounts and cage storage.
Cargo
100 slots
10 × 10 grid
Attachment slots
12
Code lock
Yes
Health
1,200
Attachment slots
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (3)
Double Gun RackDouble Gun Rack (Green)Double Gun Rack (Tan)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable wooden greenhouse with a hinged door.
Cargo
200 slots
10 × 20 grid
Attachment slots
13
Code lock
Yes
Health
1,500
Attachment slots
Good to know
- Works as a garden: nine planting plots inside, at half base fertility.
- Rain doesn't reach the plants, so you have to water them yourself.
- The planting plots can be worked even while the door is shut and locked. Everything else needs the door open.
- Holds two barrels, a jerrycan and a shovel as attachments, plus regular cargo.
- To pack it, empty all of it, including plants and the code lock.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (5)
Greenhouse (Pinewood)Greenhouse (Oakwood)Greenhouse (Dark Mahogany)Greenhouse (Canadian Maple)Greenhouse (Black Birch)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable freestanding gun rack with weapon, pistol, and grenade mounts.
Cargo
100 slots
10 × 10 grid
Attachment slots
30
Code lock
Yes
Health
1,200
Attachment slots
Good to know
- The biggest weapon store in the mod: 24 long guns, 2 pistols and 4 grenades on display, plus cage cargo.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Gun Rack
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable wall-mounted gun rack with weapon mounts and storage.
Cargo
100 slots
10 × 10 grid
Attachment slots
6
Code lock
Yes
Health
1,200
Attachment slots
Good to know
- Wall-mounted: place it flush against a wall.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Gun Wall
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A sturdy metal locker for storing gear.
Cargo
300 slots
10 × 30 grid
Attachment slots
None
Code lock
Yes
Health
1,000
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (4)
LockerLocker (Camo)Locker (Sand)Locker (Green)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable glass-fronted medicine cabinet.
Cargo
200 slots
10 × 20 grid
Attachment slots
None
Code lock
Yes
Health
800
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Medicine Cabinet
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A folding wooden room divider. Open it to stretch the panels, close it to fold them together.
Cargo
None
Attachment slots
None
Code lock
Yes
Health
400
Good to know
- Open to stretch the panels out, close to fold them.
- Takes a code lock: locking folds it shut, unlocking opens it.
- Packs while folded (closed) with the code lock removed.
Styles (11)
Room DividerRoom Divider (Canadian Maple)Room Divider (French Maple)Room Divider (Greek Maple)Room Divider (Roman Maple)Room Divider (Oriental)Room Divider (Oriental 2)Room Divider (Spanish)Room Divider (RU)Room Divider (RU 2)Room Divider (RU 3)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A single bed with room for a few teddy bears.
Cargo
None
Attachment slots
4
Code lock
No
Health
600
Attachment slots
Good to know
- No cargo, just four teddy bear slots. The bears stay visible on the bed even when it's closed.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (12)
Single BedSingle Bed (Blue)Single Bed (Green)Single Bed (Purple)Single Bed (Red)Single Bed (Yellow)Single Bed (Dirty)Single Bed (Dirty Blue)Single Bed (Dirty Green)Single Bed (Dirty Purple)Single Bed (Dirty Red)Single Bed (Dirty Yellow)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A sturdy metal locker with a single door for storing gear.
Cargo
250 slots
10 × 25 grid
Attachment slots
11
Code lock
Yes
Health
1,000
Attachment slots
Good to know
- Has a full set of clothing slots, so you can hang a whole loadout on it as well as filling the cargo.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (6)
Single Door LockerSingle Door Locker (Blue)Single Door Locker (Green)Single Door Locker (Purple)Single Door Locker (Red)Single Door Locker (Yellow)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable wooden chest of three drawers.
Cargo
200 slots
10 × 20 grid
Attachment slots
None
Code lock
Yes
Health
800
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Small Chest of Drawers
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A wooden storage box with a latching lid.
Cargo
200 slots
10 × 20 grid
Attachment slots
None
Code lock
Yes
Health
800
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Storage Box
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable freestanding storage shelf.
Cargo
200 slots
10 × 20 grid
Attachment slots
None
Code lock
Yes
Health
1,000
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (2)
Storage ShelfStorage Shelf (Dirty)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A lockable metal tool chest with a lid and four drawers.
Cargo
200 slots
10 × 20 grid
Attachment slots
None
Code lock
Yes
Health
800
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- Attach a code lock to secure it. Locking closes it and stores everything inside on the server. Unlocking opens it and puts it all back. You can change the code or remove the lock only while it's unlocked.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Tool Chest
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A large trash can. Open the lid to empty it.
Cargo
500 slots
10 × 50 grid
Attachment slots
None
Code lock
No
Health
800
Good to know
- Open the lid and use Delete Trash to permanently destroy everything in its cargo.
- Contents are never stored virtually, so don't treat it as storage.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Kit
Trash Can
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
An old portable television. Attach a car battery and switch it on to watch the channels.
Cargo
None
Attachment slots
1
Code lock
No
Health
300
Attachment slots
Good to know
- Attach a charged car battery and switch it on. It has four channels and lights up the room.
- Take the battery off before packing it.
Styles (3)
VenoM's TelevisionVenoM's Television (Blue)VenoM's Television (Purple)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
An office water cooler. Attach a water jug to drink from it or fill bottles.
Cargo
None
Attachment slots
1
Code lock
No
Health
800
Attachment slots
Good to know
- Attach a water jug, then drink straight from the cooler or fill bottles from it. Whatever is in the jug, including anything nasty, is what you drink.
- Take the jug off before packing it.
Kit
Water Cooler
Placed from its kit (4×3 slots, 10 kg).
Kits don't spawn as loot.
A plastic wheelie bin. Open the lid to empty it.
Cargo
500 slots
10 × 50 grid
Attachment slots
None
Code lock
No
Health
800
Good to know
- Open the lid and use Delete Trash to permanently destroy everything in its cargo.
- Contents are never stored virtually, so don't treat it as storage.
Using it
- Open it to reach the cargo and attachments. While it's closed you can only see the code lock slot.
- Cargo only goes one level deep. Items in it can carry things, but those things can't carry anything themselves: a backpack full of loot is fine, a backpack with a filled protector case inside isn't. Attachments like scopes don't count.
- To pick it back up, hold a screwdriver and use Pack. It has to be open and completely empty (attachments too), with no code lock attached. You get the kit back.
Styles (6)
Wheelie BinWheelie Bin (Black)Wheelie Bin (Green)Wheelie Bin (Liverpool)Wheelie Bin (Red)Wheelie Bin (Yellow)
Each style has its own kit (4×3 slots, 10 kg).
Kits don't spawn as loot.