Features
Vanilla DayZ is the starting point. Everything here is tuned to make each life matter more.
Cross-map characters
Connected Worlds carries your survivor, skills, gear and garage between The Frozen Reach and The Burning Coast, with one bank shared by both.
Advanced medical
Blood types, fractures, internal bleeding, infections and frostbite, each with its own treatment path.
Lethal climate
Temperature is a real threat. Wet clothes freeze, blizzards roll in and fires are a lifeline.
Survival Instincts
Our own skill system: 46 skills that level up as you play. Skin enough animals and you skin them in half the time. Fight off enough flu and it barely slows you down.
Persistent bases
Walls, gates, towers and stashes survive restarts. There is no raiding, so what you build stays yours.
Death has weight
Die and you lose your loot and every skill you have levelled. A new life starts from zero.
Co-op events
Weekly crash sites, rift storms and horde defences, run by staff who actually play. Everyone who takes part gets rewarded.
Pure PvE
No player killing and no raiding. The cold, the infected and the AI patrols are the enemy. Other survivors are your allies.
How crossing works
- Open a Travel Terminal. Pick the world you want and pay the fee with cash or from your bank.
- Bring your life with you. Gear, wounds, sickness, skills and the vehicles in your garage all come through. Your bank balance is shared by both maps.
- Store your vehicle first. You can't leave while a garage vehicle is out in the world. Your base stays where you built it.
- Land protected. You arrive at the route's landing point with 30 seconds of protection, and can head back whenever you like.