Survival Instincts is our own skill system. There are no points to spend and no menus to grind. Every skill levels up on its own as you do the thing it covers. Skin animals and you skin faster, fight off the flu and you resist it better. Press Left Ctrl + S in game to see your progress.
01Learn by doingXP is earned per action, like a skin or a bandage, or per second, like sprinting or being cold.
02Levels get harderEach level needs more XP than the last. Most skills cap at 10, physical skills at 20.
03Every level countsBonuses grow with every level up to the skill's maximum. There are no dead levels.
04Death wipes it allDie or start a new character and every skill resets to zero.
Athletics
Physical · Athletics
Mastered: -40% sprint stamina drainMax level 20Trains over time
Your lungs and legs adapt the more you run. Sprinting burns through stamina more slowly, so you can cover more ground before you have to stop and catch your breath.
How to train
Train by sprinting+1 XP per second spent sprinting
Progression
Bonus-40% sprint stamina drain
Total XP9,040
Time needed2h 31m
Full level table
Lv
Bonus
Total XP
Time
1
-2% sprint stamina drain
20
20s
2
-4% sprint stamina drain
69
1 min
3
-6% sprint stamina drain
153
3 min
4
-8% sprint stamina drain
274
5 min
5
-10% sprint stamina drain
436
7 min
6
-12% sprint stamina drain
641
11 min
7
-14% sprint stamina drain
892
15 min
8
-16% sprint stamina drain
1,191
20 min
9
-18% sprint stamina drain
1,539
26 min
10
-20% sprint stamina drain
1,938
32 min
11
-22% sprint stamina drain
2,390
40 min
12
-24% sprint stamina drain
2,895
48 min
13
-26% sprint stamina drain
3,457
58 min
14
-28% sprint stamina drain
4,075
1h 8m
15
-30% sprint stamina drain
4,751
1h 19m
16
-32% sprint stamina drain
5,486
1h 31m
17
-34% sprint stamina drain
6,281
1h 45m
18
-36% sprint stamina drain
7,138
1h 59m
19
-38% sprint stamina drain
8,057
2h 14m
20
-40% sprint stamina drain
9,040
2h 31m
Survivor advice
Sprint between towns rather than jogging. Every second at full speed counts, and it adds up fast on long trips across the map.
Swimming
Physical · Swimming
Mastered: -50% swim stamina drain, +50% breath recoveryMax level 20Trains over time
Swimming drains less stamina and you recover your breath faster after diving, which makes rivers, lakes and coastlines far less dangerous.
Swim in summer clothing or dry off straight after. Wet clothes in the cold will undo all the good work.
Weight
Physical · Weight
Mastered: -50% stamina penalty from carried weightMax level 20Trains over time
Hauling heavy loads conditions your body. The stamina penalty from what you carry shrinks, so a packed bag slows you down less.
How to train
Train by moving while carrying a heavy load+1 XP per second moving under load (up to 3x when heavily loaded)
Progression
Bonus-50% stamina penalty from carried weight
Total XP11,300
Time needed3h 8m
Full level table
Lv
Bonus
Total XP
Time
1
-3% stamina penalty from carried weight
25
25s
2
-5% stamina penalty from carried weight
87
1 min
3
-8% stamina penalty from carried weight
191
3 min
4
-10% stamina penalty from carried weight
342
6 min
5
-13% stamina penalty from carried weight
545
9 min
6
-15% stamina penalty from carried weight
802
13 min
7
-18% stamina penalty from carried weight
1,115
19 min
8
-20% stamina penalty from carried weight
1,489
25 min
9
-23% stamina penalty from carried weight
1,924
32 min
10
-25% stamina penalty from carried weight
2,422
40 min
11
-28% stamina penalty from carried weight
2,987
50 min
12
-30% stamina penalty from carried weight
3,619
1h
13
-33% stamina penalty from carried weight
4,321
1h 12m
14
-35% stamina penalty from carried weight
5,093
1h 25m
15
-38% stamina penalty from carried weight
5,938
1h 39m
16
-40% stamina penalty from carried weight
6,857
1h 54m
17
-43% stamina penalty from carried weight
7,852
2h 11m
18
-45% stamina penalty from carried weight
8,923
2h 29m
19
-48% stamina penalty from carried weight
10,072
2h 48m
20
-50% stamina penalty from carried weight
11,300
3h 8m
Survivor advice
Heavier loads train it up to three times faster. Supply runs and base-building hauls are the quickest way to level it.
Cold Endurance
Survival · ColdEndurance
Mastered: -35% cold exposureMax level 20Trains over time
Your body gets used to the cold. You lose heat more slowly in freezing weather, which buys valuable time on The Frozen Reach.
How to train
Train by enduring the cold+1 XP per second spent cold
Progression
Bonus-35% cold exposure
Total XP11,300
Time needed3h 8m
Full level table
Lv
Bonus
Total XP
Time
1
-2% cold exposure
25
25s
2
-4% cold exposure
87
1 min
3
-5% cold exposure
191
3 min
4
-7% cold exposure
342
6 min
5
-9% cold exposure
545
9 min
6
-11% cold exposure
802
13 min
7
-12% cold exposure
1,115
19 min
8
-14% cold exposure
1,489
25 min
9
-16% cold exposure
1,924
32 min
10
-18% cold exposure
2,422
40 min
11
-19% cold exposure
2,987
50 min
12
-21% cold exposure
3,619
1h
13
-23% cold exposure
4,321
1h 12m
14
-25% cold exposure
5,093
1h 25m
15
-26% cold exposure
5,938
1h 39m
16
-28% cold exposure
6,857
1h 54m
17
-30% cold exposure
7,852
2h 11m
18
-32% cold exposure
8,923
2h 29m
19
-33% cold exposure
10,072
2h 48m
20
-35% cold exposure
11,300
3h 8m
Survivor advice
It only trains while you are actually cold, so time spent near the warning threshold counts. Don't push it so far that you start freezing.
Woodcutting
Survival · Woodcutting
Mastered: 40% faster choppingMax level 10Trains per actionSpeeds up actions
Chopping trees and bushes becomes faster with practice, so firewood, sticks and planks take far less time to gather.
How to train
Train by chopping trees and bushes+3 XP per tree or bush chopped
Progression
Bonus40% faster chopping
Total XP801
Actions needed267×
Full level table
Lv
Bonus
Total XP
Actions
1
4% faster chopping
10
4×
2
8% faster chopping
33
11×
3
12% faster chopping
70
24×
4
16% faster chopping
123
42×
5
20% faster chopping
192
65×
6
24% faster chopping
278
93×
7
28% faster chopping
381
128×
8
32% faster chopping
503
168×
9
36% faster chopping
642
215×
10
40% faster chopping
801
267×
Survivor advice
Bushes are quick and give sticks for fires. Chop them on the way past to train without slowing down.
Skinning
Hunter & Gatherer // Hunting · Skinning
Mastered: 50% faster skinningMax level 10Trains per actionSpeeds up actions
Every animal you skin makes you faster at it. A master butcher strips a carcass in half the time it takes a fresh survivor.
How to train
Train by skinning animals+25 XP per animal skinned
Progression
Bonus50% faster skinning
Total XP801
Actions needed33×
Full level table
Lv
Bonus
Total XP
Actions
1
5% faster skinning
10
1×
2
10% faster skinning
33
2×
3
15% faster skinning
70
3×
4
20% faster skinning
123
5×
5
25% faster skinning
192
8×
6
30% faster skinning
278
12×
7
35% faster skinning
381
16×
8
40% faster skinning
503
21×
9
45% faster skinning
642
26×
10
50% faster skinning
801
33×
Survivor advice
Skinning also trains Meat Yield, Pelt Handling and Blade Care at the same time. Skin everything you kill, even small game.
Meat Yield
Hunter & Gatherer // Hunting · MeatYield
Mastered: 50% chance of extra meat per pieceMax level 10Trains per action
Each piece of meat you cut has a chance to give you an extra one, so every hunt feeds you longer.
How to train
Train by skinning animals+15 XP per animal skinned
Progression
Bonus50% chance of extra meat per piece
Total XP801
Actions needed54×
Full level table
Lv
Bonus
Total XP
Actions
1
5% chance of extra meat per piece
10
1×
2
10% chance of extra meat per piece
33
3×
3
15% chance of extra meat per piece
70
5×
4
20% chance of extra meat per piece
123
9×
5
25% chance of extra meat per piece
192
13×
6
30% chance of extra meat per piece
278
19×
7
35% chance of extra meat per piece
381
26×
8
40% chance of extra meat per piece
503
34×
9
45% chance of extra meat per piece
642
43×
10
50% chance of extra meat per piece
801
54×
Survivor advice
Trains alongside Skinning. Big animals give the most meat pieces, so they benefit most from this skill.
Pelt Handling
Hunter & Gatherer // Hunting · PeltHandling
Mastered: Pelts 80% closer to pristine, extra pelt chanceMax level 10Trains per action
Pelts come off cleaner, closer to pristine condition, with a chance of an extra pelt. Good for tanning, leather crafting and trading.
How to train
Train by skinning animals+15 XP per animal skinned
Progression
BonusPelts 80% closer to pristine, extra pelt chance
Total XP801
Actions needed54×
Full level table
Lv
Bonus
Total XP
Actions
1
Pelts 8% closer to pristine, extra pelt chance
10
1×
2
Pelts 16% closer to pristine, extra pelt chance
33
3×
3
Pelts 24% closer to pristine, extra pelt chance
70
5×
4
Pelts 32% closer to pristine, extra pelt chance
123
9×
5
Pelts 40% closer to pristine, extra pelt chance
192
13×
6
Pelts 48% closer to pristine, extra pelt chance
278
19×
7
Pelts 56% closer to pristine, extra pelt chance
381
26×
8
Pelts 64% closer to pristine, extra pelt chance
503
34×
9
Pelts 72% closer to pristine, extra pelt chance
642
43×
10
Pelts 80% closer to pristine, extra pelt chance
801
54×
Survivor advice
Trains alongside Skinning. Pair it with the Crafting page to see what you can make from tanned leather.
Blade Care
Hunter & Gatherer // Hunting · BladeCare
Mastered: -90% knife wear when skinningMax level 10Trains per action
Your blade work gets cleaner, so knives lose far less condition when skinning. One good knife will last you a long time.
How to train
Train by skinning animals+15 XP per animal skinned
Progression
Bonus-90% knife wear when skinning
Total XP801
Actions needed54×
Full level table
Lv
Bonus
Total XP
Actions
1
-9% knife wear when skinning
10
1×
2
-18% knife wear when skinning
33
3×
3
-27% knife wear when skinning
70
5×
4
-36% knife wear when skinning
123
9×
5
-45% knife wear when skinning
192
13×
6
-54% knife wear when skinning
278
19×
7
-63% knife wear when skinning
381
26×
8
-72% knife wear when skinning
503
34×
9
-81% knife wear when skinning
642
43×
10
-90% knife wear when skinning
801
54×
Survivor advice
Trains alongside Skinning. At high levels a single knife can see you through dozens of carcasses.
Rifle Hunting
Hunter & Gatherer // Hunting · RifleHunting
Mastered: +100% firearm damage to animalsMax level 10Trains per action
You learn where to put your shots. Firearms deal more damage to animals, so fewer rounds bring down a deer, a wolf or a bear.
How to train
Train by shooting animals+1 XP per shot that hits an animal
Progression
Bonus+100% firearm damage to animals
Total XP400
Actions needed401×
Full level table
Lv
Bonus
Total XP
Actions
1
+10% firearm damage to animals
5
5×
2
+20% firearm damage to animals
16
17×
3
+30% firearm damage to animals
35
36×
4
+40% firearm damage to animals
62
62×
5
+50% firearm damage to animals
96
97×
6
+60% firearm damage to animals
139
139×
7
+70% firearm damage to animals
191
191×
8
+80% firearm damage to animals
251
252×
9
+90% firearm damage to animals
321
322×
10
+100% firearm damage to animals
400
401×
Survivor advice
Fully trained, your guns do double damage to wildlife. That makes bear and wolf encounters far less costly in ammo.
Melee Hunting
Hunter & Gatherer // Hunting · MeleeHunting
Mastered: +100% melee damage to animalsMax level 10Trains per action
Knowing where to strike makes your melee attacks hit animals harder. Useful when ammo is scarce or noise would bring the infected.
How to train
Train by striking animals in melee+1 XP per melee hit landed on a living animal
Progression
Bonus+100% melee damage to animals
Total XP400
Actions needed401×
Full level table
Lv
Bonus
Total XP
Actions
1
+10% melee damage to animals
5
5×
2
+20% melee damage to animals
16
17×
3
+30% melee damage to animals
35
36×
4
+40% melee damage to animals
62
62×
5
+50% melee damage to animals
96
97×
6
+60% melee damage to animals
139
139×
7
+70% melee damage to animals
191
191×
8
+80% melee damage to animals
251
252×
9
+90% melee damage to animals
321
322×
10
+100% melee damage to animals
400
401×
Survivor advice
Chickens, hares and other small game are a low-risk way to train it. Leave the bears until you are well levelled.
Animal Trapping
Hunter & Gatherer // Hunting · AnimalTrapping
Mastered: 80% chance to re-roll a failed animal trap checkMax level 10Trains per action
When an animal trap you set fails its catch check, you get a second chance at it. Snares go from hit-and-miss to reliable.
How to train
Train by catching animals in traps you set+3 XP per animal caught in a trap you set
Progression
Bonus80% chance to re-roll a failed animal trap check
Total XP400
Actions needed134×
Full level table
Lv
Bonus
Total XP
Actions
1
8% chance to re-roll a failed animal trap check
5
2×
2
16% chance to re-roll a failed animal trap check
16
6×
3
24% chance to re-roll a failed animal trap check
35
12×
4
32% chance to re-roll a failed animal trap check
62
21×
5
40% chance to re-roll a failed animal trap check
96
33×
6
48% chance to re-roll a failed animal trap check
139
47×
7
56% chance to re-roll a failed animal trap check
191
64×
8
64% chance to re-roll a failed animal trap check
251
84×
9
72% chance to re-roll a failed animal trap check
321
108×
10
80% chance to re-roll a failed animal trap check
400
134×
Survivor advice
Only traps you placed yourself count. Set a line of snares near your base and check them on every trip out.
Angling
Hunter & Gatherer // Fishing · Angling
Mastered: +100% bite chance, longer and sooner bitesMax level 10Trains per action
Fish bite more often, bites come sooner and the window to strike lasts longer. Fishing becomes a steady food source rather than a gamble.
How to train
Train by catching fish with a rod+4 XP per fish caught with a rod
Progression
Bonus+100% bite chance, longer and sooner bites
Total XP801
Actions needed201×
Full level table
Lv
Bonus
Total XP
Actions
1
+10% bite chance, longer and sooner bites
10
3×
2
+20% bite chance, longer and sooner bites
33
9×
3
+30% bite chance, longer and sooner bites
70
18×
4
+40% bite chance, longer and sooner bites
123
31×
5
+50% bite chance, longer and sooner bites
192
49×
6
+60% bite chance, longer and sooner bites
278
70×
7
+70% bite chance, longer and sooner bites
381
96×
8
+80% bite chance, longer and sooner bites
503
126×
9
+90% bite chance, longer and sooner bites
642
161×
10
+100% bite chance, longer and sooner bites
801
201×
Survivor advice
Every rod catch also trains Big Catch, Bait Keeping and Tackle Care.
Big Catch
Hunter & Gatherer // Fishing · BigCatch
Mastered: Bigger fish, extra fish chance (50%)Max level 10Trains per action
You land bigger fish and sometimes pull in an extra one with the same catch.
How to train
Train by catching fish with a rod+4 XP per fish caught with a rod
Progression
BonusBigger fish, extra fish chance (50%)
Total XP801
Actions needed201×
Full level table
Lv
Bonus
Total XP
Actions
1
Bigger fish, extra fish chance (5%)
10
3×
2
Bigger fish, extra fish chance (10%)
33
9×
3
Bigger fish, extra fish chance (15%)
70
18×
4
Bigger fish, extra fish chance (20%)
123
31×
5
Bigger fish, extra fish chance (25%)
192
49×
6
Bigger fish, extra fish chance (30%)
278
70×
7
Bigger fish, extra fish chance (35%)
381
96×
8
Bigger fish, extra fish chance (40%)
503
126×
9
Bigger fish, extra fish chance (45%)
642
161×
10
Bigger fish, extra fish chance (50%)
801
201×
Survivor advice
Trains with every rod catch. Bigger fish mean more fillets, especially with Filleting levelled too.
Bait Keeping
Hunter & Gatherer // Fishing · BaitKeeping
Mastered: -80% chance to lose hook or baitMax level 10Trains per action
Your rigging holds. You are much less likely to lose your hook or bait when a fish gets away or the line snaps.
How to train
Train by catching fish with a rod+4 XP per fish caught with a rod
Progression
Bonus-80% chance to lose hook or bait
Total XP801
Actions needed201×
Full level table
Lv
Bonus
Total XP
Actions
1
-8% chance to lose hook or bait
10
3×
2
-16% chance to lose hook or bait
33
9×
3
-24% chance to lose hook or bait
70
18×
4
-32% chance to lose hook or bait
123
31×
5
-40% chance to lose hook or bait
192
49×
6
-48% chance to lose hook or bait
278
70×
7
-56% chance to lose hook or bait
381
96×
8
-64% chance to lose hook or bait
503
126×
9
-72% chance to lose hook or bait
642
161×
10
-80% chance to lose hook or bait
801
201×
Survivor advice
Hooks are hard to find on The Frozen Reach. This skill pays for itself fast up north.
Tackle Care
Hunter & Gatherer // Fishing · TackleCare
Mastered: -90% hook and knife wear from fishingMax level 10Trains per action
Hooks wear less while fishing and knives wear less while cleaning fish, so your kit stays usable for much longer.
How to train
Train by catching and cleaning fish+3 XP per fish caught or cleaned
Progression
Bonus-90% hook and knife wear from fishing
Total XP801
Actions needed267×
Full level table
Lv
Bonus
Total XP
Actions
1
-9% hook and knife wear from fishing
10
4×
2
-18% hook and knife wear from fishing
33
11×
3
-27% hook and knife wear from fishing
70
24×
4
-36% hook and knife wear from fishing
123
42×
5
-45% hook and knife wear from fishing
192
65×
6
-54% hook and knife wear from fishing
278
93×
7
-63% hook and knife wear from fishing
381
128×
8
-72% hook and knife wear from fishing
503
168×
9
-81% hook and knife wear from fishing
642
215×
10
-90% hook and knife wear from fishing
801
267×
Survivor advice
It trains on both the catch and the clean, so every fish counts twice.
Filleting
Hunter & Gatherer // Fishing · Filleting
Mastered: 80% chance of an extra filletMax level 10Trains per action
Cleaning a fish has a chance to give you an extra fillet.
How to train
Train by cleaning fish+4 XP per fish cleaned
Progression
Bonus80% chance of an extra fillet
Total XP801
Actions needed201×
Full level table
Lv
Bonus
Total XP
Actions
1
8% chance of an extra fillet
10
3×
2
16% chance of an extra fillet
33
9×
3
24% chance of an extra fillet
70
18×
4
32% chance of an extra fillet
123
31×
5
40% chance of an extra fillet
192
49×
6
48% chance of an extra fillet
278
70×
7
56% chance of an extra fillet
381
96×
8
64% chance of an extra fillet
503
126×
9
72% chance of an extra fillet
642
161×
10
80% chance of an extra fillet
801
201×
Survivor advice
Trains alongside Fish Gutting. Clean every fish you catch rather than cooking it whole.
Fish Gutting
Hunter & Gatherer // Fishing · FishGutting
Mastered: 75% faster fish cleaningMax level 10Trains per actionSpeeds up actions
You gut and fillet fish faster with every one you clean.
How to train
Train by cleaning fish+4 XP per fish cleaned
Progression
Bonus75% faster fish cleaning
Total XP801
Actions needed201×
Full level table
Lv
Bonus
Total XP
Actions
1
8% faster fish cleaning
10
3×
2
15% faster fish cleaning
33
9×
3
23% faster fish cleaning
70
18×
4
30% faster fish cleaning
123
31×
5
38% faster fish cleaning
192
49×
6
45% faster fish cleaning
278
70×
7
53% faster fish cleaning
381
96×
8
60% faster fish cleaning
503
126×
9
68% faster fish cleaning
642
161×
10
75% faster fish cleaning
801
201×
Survivor advice
Fully trained, cleaning takes a quarter of the normal time. Handy when you come back with a full bag.
Fish Trapping
Hunter & Gatherer // Fishing · FishTrapping
Mastered: 80% chance to re-roll a failed fish trap checkMax level 10Trains per action
When a fish trap you placed fails its catch check, it gets another roll. Your traps fill far more often.
How to train
Train by catching fish in traps you set+3 XP per fish caught in a trap you set
Progression
Bonus80% chance to re-roll a failed fish trap check
Total XP400
Actions needed134×
Full level table
Lv
Bonus
Total XP
Actions
1
8% chance to re-roll a failed fish trap check
5
2×
2
16% chance to re-roll a failed fish trap check
16
6×
3
24% chance to re-roll a failed fish trap check
35
12×
4
32% chance to re-roll a failed fish trap check
62
21×
5
40% chance to re-roll a failed fish trap check
96
33×
6
48% chance to re-roll a failed fish trap check
139
47×
7
56% chance to re-roll a failed fish trap check
191
64×
8
64% chance to re-roll a failed fish trap check
251
84×
9
72% chance to re-roll a failed fish trap check
321
108×
10
80% chance to re-roll a failed fish trap check
400
134×
Survivor advice
Only traps you set yourself count. Leave a few in a river near base for passive food.
Worm Digging
Hunter & Gatherer // Fishing · WormDigging
Mastered: +200% worms per digMax level 10Trains per action
Each dig turns up more worms. Fully trained, you get three times as many from every dig.
How to train
Train by digging for worms+3 XP per dig for worms
Progression
Bonus+200% worms per dig
Total XP801
Actions needed267×
Full level table
Lv
Bonus
Total XP
Actions
1
+20% worms per dig
10
4×
2
+40% worms per dig
33
11×
3
+60% worms per dig
70
24×
4
+80% worms per dig
123
42×
5
+100% worms per dig
192
65×
6
+120% worms per dig
278
93×
7
+140% worms per dig
381
128×
8
+160% worms per dig
503
168×
9
+180% worms per dig
642
215×
10
+200% worms per dig
801
267×
Survivor advice
Dig whenever you stop in soft ground. A stock of worms keeps every fishing trip going.
Medicines
Medical // Treatment · Medicines
Mastered: 40% faster bandaging and splintingMax level 10Trains per actionSpeeds up actions
Bandaging and splinting get faster with practice, both on yourself and on other survivors. Injections and saline also train it.
How to train
Train by treating wounds and using medical items+15 XP per treatment (a splint gives double)
Progression
Bonus40% faster bandaging and splinting
Total XP801
Actions needed54×
Full level table
Lv
Bonus
Total XP
Actions
1
4% faster bandaging and splinting
10
1×
2
8% faster bandaging and splinting
33
3×
3
12% faster bandaging and splinting
70
5×
4
16% faster bandaging and splinting
123
9×
5
20% faster bandaging and splinting
192
13×
6
24% faster bandaging and splinting
278
19×
7
28% faster bandaging and splinting
381
26×
8
32% faster bandaging and splinting
503
34×
9
36% faster bandaging and splinting
642
43×
10
40% faster bandaging and splinting
801
54×
Survivor advice
XP is only given when the treatment actually fixes something, so you can't farm it on a healthy player. Patch up your group after every fight with the infected.
Bandage Saving
Medical // Treatment · BandageSaving
Mastered: 50% chance a bandage use isn't consumedMax level 10Trains per action
Careful dressing means less waste. Each time you stop a bleed there is a chance the bandage or rag isn't used up.
How to train
Train by bandaging wounds+1 XP per bandage applied
Progression
Bonus50% chance a bandage use isn't consumed
Total XP400
Actions needed401×
Full level table
Lv
Bonus
Total XP
Actions
1
5% chance a bandage use isn't consumed
5
5×
2
10% chance a bandage use isn't consumed
16
17×
3
15% chance a bandage use isn't consumed
35
36×
4
20% chance a bandage use isn't consumed
62
62×
5
25% chance a bandage use isn't consumed
96
97×
6
30% chance a bandage use isn't consumed
139
139×
7
35% chance a bandage use isn't consumed
191
191×
8
40% chance a bandage use isn't consumed
251
252×
9
45% chance a bandage use isn't consumed
321
322×
10
50% chance a bandage use isn't consumed
400
401×
Survivor advice
It only kicks in while the stack has more than one use left, so keep your rags stacked. Bandaging someone else trains your skill, not theirs.
Wound Hygiene
Medical // Treatment · WoundHygiene
Mastered: -80% wound infection chance and growthMax level 10Trains per action
Clean hands and clean dressings. Wounds are much less likely to get infected, and an infection that does take hold grows more slowly.
How to train
Train by bandaging wounds and fighting off wound infections+1 XP per bandage applied, or minute fighting a wound infection
Progression
Bonus-80% wound infection chance and growth
Total XP400
Actions needed401×
Full level table
Lv
Bonus
Total XP
Actions
1
-8% wound infection chance and growth
5
5×
2
-16% wound infection chance and growth
16
17×
3
-24% wound infection chance and growth
35
36×
4
-32% wound infection chance and growth
62
62×
5
-40% wound infection chance and growth
96
97×
6
-48% wound infection chance and growth
139
139×
7
-56% wound infection chance and growth
191
191×
8
-64% wound infection chance and growth
251
252×
9
-72% wound infection chance and growth
321
322×
10
-80% wound infection chance and growth
400
401×
Survivor advice
Every bandage you apply counts, on yourself or a friend. Keep disinfecting your rags anyway: this is a safety net, not a guarantee.
First Responder
Medical // Treatment · FirstResponder
Mastered: +200% shock restored by CPRMax level 10Trains per action
Your CPR gets more effective. Every round on an unconscious survivor restores extra shock, so they come round much sooner.
How to train
Train by performing CPR on unconscious players+1 XP per round of CPR on an unconscious player
Progression
Bonus+200% shock restored by CPR
Total XP801
Actions needed801×
Full level table
Lv
Bonus
Total XP
Actions
1
+20% shock restored by CPR
10
10×
2
+40% shock restored by CPR
33
33×
3
+60% shock restored by CPR
70
71×
4
+80% shock restored by CPR
123
124×
5
+100% shock restored by CPR
192
193×
6
+120% shock restored by CPR
278
278×
7
+140% shock restored by CPR
381
382×
8
+160% shock restored by CPR
503
503×
9
+180% shock restored by CPR
642
643×
10
+200% shock restored by CPR
801
801×
Survivor advice
On a PvE server this is the skill your group will thank you for. Only CPR on a living, unconscious player counts.
Lasting Medication
Medical // Medication · LastingMedication
Mastered: Medication lasts 100% longerMax level 10Trains over time
Medication stays in your system longer. Painkillers, morphine, epinephrine, antibiotics, vitamins, charcoal and chelation tablets all keep working for longer.
How to train
Train while medication is active in your body+1 XP per second a medication is active in your body
Progression
BonusMedication lasts 100% longer
Total XP9,608
Time needed2h 40m
Full level table
Lv
Bonus
Total XP
Time
1
Medication lasts 10% longer
120
2 min
2
Medication lasts 20% longer
396
7 min
3
Medication lasts 30% longer
844
14 min
4
Medication lasts 40% longer
1,478
25 min
5
Medication lasts 50% longer
2,305
38 min
6
Medication lasts 60% longer
3,336
56 min
7
Medication lasts 70% longer
4,575
1h 16m
8
Medication lasts 80% longer
6,030
1h 41m
9
Medication lasts 90% longer
7,706
2h 8m
10
Medication lasts 100% longer
9,608
2h 40m
Survivor advice
It trains whenever meds are running, so taking what you need anyway levels it. Fully trained, every dose lasts twice as long, which halves the pills you need.
Infection Treatment
Medical // Medication · InfectionTreatment
Mastered: +100% antibiotic strengthMax level 10Trains over time
Antibiotics hit harder in your body, so the bacteria behind colds, flu, cholera and wound infections are wiped out faster.
How to train
Train while antibiotics are active in your body+1 XP per second antibiotics are active in your body
Progression
Bonus+100% antibiotic strength
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
+10% antibiotic strength
60
1 min
2
+20% antibiotic strength
198
3 min
3
+30% antibiotic strength
422
7 min
4
+40% antibiotic strength
739
12 min
5
+50% antibiotic strength
1,153
19 min
6
+60% antibiotic strength
1,668
28 min
7
+70% antibiotic strength
2,288
38 min
8
+80% antibiotic strength
3,015
50 min
9
+90% antibiotic strength
3,853
1h 4m
10
+100% antibiotic strength
4,804
1h 20m
Survivor advice
Pairs with Lasting Medication for longer and stronger courses. Check the Medical page for which illnesses antibiotics cure.
Flu Tolerance
Resilience // Illness · FluTolerance
Mastered: -50% influenza progressionMax level 10Trains over time
Each bout of flu toughens your immune system. Colds and influenza take hold more slowly the next time.
How to train
Train by fighting off influenza+1 XP per second fighting off influenza
Progression
Bonus-50% influenza progression
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
-5% influenza progression
60
1 min
2
-10% influenza progression
198
3 min
3
-15% influenza progression
422
7 min
4
-20% influenza progression
739
12 min
5
-25% influenza progression
1,153
19 min
6
-30% influenza progression
1,668
28 min
7
-35% influenza progression
2,288
38 min
8
-40% influenza progression
3,015
50 min
9
-45% influenza progression
3,853
1h 4m
10
-50% influenza progression
4,804
1h 20m
Survivor advice
You still need to treat it. See the Medical page for the cure. Sweat It Out trains at the same time if you stay warm.
Food Poisoning Tolerance
Resilience // Illness · FoodPoisoningTolerance
Mastered: -60% food poisoning growth, +60% eliminationMax level 10Trains over time
Food poisoning, salmonella and cholera build up more slowly in your body and clear out faster.
How to train
Train by fighting off food poisoning, salmonella or cholera+1 XP per second fighting off poisoning
Progression
Bonus-60% food poisoning growth, +60% elimination
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
-6% food poisoning growth, +6% elimination
60
1 min
2
-12% food poisoning growth, +12% elimination
198
3 min
3
-18% food poisoning growth, +18% elimination
422
7 min
4
-24% food poisoning growth, +24% elimination
739
12 min
5
-30% food poisoning growth, +30% elimination
1,153
19 min
6
-36% food poisoning growth, +36% elimination
1,668
28 min
7
-42% food poisoning growth, +42% elimination
2,288
38 min
8
-48% food poisoning growth, +48% elimination
3,015
50 min
9
-54% food poisoning growth, +54% elimination
3,853
1h 4m
10
-60% food poisoning growth, +60% elimination
4,804
1h 20m
Survivor advice
Don't get sick on purpose. These illnesses can still kill you. This skill rewards surviving them, not catching them.
Toxin Tolerance
Resilience // Illness · ToxinTolerance
Mastered: -60% chemical poisoning growth, +60% eliminationMax level 10Trains over time
Chemical poisoning, heavy metals and nerve agent build up more slowly and clear faster, so toxic zones and bad water are less punishing.
How to train
Train by fighting off chemical or heavy metal poisoning+1 XP per second fighting off chemical poisoning
Progression
Bonus-60% chemical poisoning growth, +60% elimination
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
-6% chemical poisoning growth, +6% elimination
60
1 min
2
-12% chemical poisoning growth, +12% elimination
198
3 min
3
-18% chemical poisoning growth, +18% elimination
422
7 min
4
-24% chemical poisoning growth, +24% elimination
739
12 min
5
-30% chemical poisoning growth, +30% elimination
1,153
19 min
6
-36% chemical poisoning growth, +36% elimination
1,668
28 min
7
-42% chemical poisoning growth, +42% elimination
2,288
38 min
8
-48% chemical poisoning growth, +48% elimination
3,015
50 min
9
-54% chemical poisoning growth, +54% elimination
3,853
1h 4m
10
-60% chemical poisoning growth, +60% elimination
4,804
1h 20m
Survivor advice
A gas mask is still your best defence. Treat this skill as a safety margin, not protection.
Iron Gut
Resilience // Illness · IronGut
Mastered: -80% food poisoning from spoiled foodMax level 10Trains per action
Your gut learns to cope. Spoiled and contaminated food is much less likely to give you food poisoning.
How to train
Train by eating spoiled or contaminated food+1 XP per bite of spoiled or contaminated food
Progression
Bonus-80% food poisoning from spoiled food
Total XP240
Actions needed241×
Full level table
Lv
Bonus
Total XP
Actions
1
-8% food poisoning from spoiled food
3
3×
2
-16% food poisoning from spoiled food
10
10×
3
-24% food poisoning from spoiled food
21
22×
4
-32% food poisoning from spoiled food
37
37×
5
-40% food poisoning from spoiled food
58
58×
6
-48% food poisoning from spoiled food
83
84×
7
-56% food poisoning from spoiled food
114
115×
8
-64% food poisoning from spoiled food
151
151×
9
-72% food poisoning from spoiled food
193
193×
10
-80% food poisoning from spoiled food
240
241×
Survivor advice
Levels come quickly, but each bite is a risk. Only eat bad food when you have charcoal or medicine to hand.
Sweat It Out
Resilience // Illness · SweatItOut
Mastered: Clears influenza while warm (+100%)Max level 10Trains over time
Staying warm helps you shake off influenza. The higher the skill, the faster warmth clears the infection.
How to train
Train by staying warm while sick with influenza+1 XP per second kept warm while sick with influenza
Progression
BonusClears influenza while warm (+100%)
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
Clears influenza while warm (+10%)
60
1 min
2
Clears influenza while warm (+20%)
198
3 min
3
Clears influenza while warm (+30%)
422
7 min
4
Clears influenza while warm (+40%)
739
12 min
5
Clears influenza while warm (+50%)
1,153
19 min
6
Clears influenza while warm (+60%)
1,668
28 min
7
Clears influenza while warm (+70%)
2,288
38 min
8
Clears influenza while warm (+80%)
3,015
50 min
9
Clears influenza while warm (+90%)
3,853
1h 4m
10
Clears influenza while warm (+100%)
4,804
1h 20m
Survivor advice
When you catch the flu, get next to a fire or into warm clothing. You recover faster and train this at the same time.
Toughness
Resilience // Toughness · Toughness
Mastered: -40% melee damage takenMax level 10Trains per action
Taking hits teaches you to roll with them. Melee damage from the infected and animals is reduced.
How to train
Train by taking melee hits+1 XP per melee hit taken
Progression
Bonus-40% melee damage taken
Total XP400
Actions needed401×
Full level table
Lv
Bonus
Total XP
Actions
1
-4% melee damage taken
5
5×
2
-8% melee damage taken
16
17×
3
-12% melee damage taken
35
36×
4
-16% melee damage taken
62
62×
5
-20% melee damage taken
96
97×
6
-24% melee damage taken
139
139×
7
-28% melee damage taken
191
191×
8
-32% melee damage taken
251
252×
9
-36% melee damage taken
321
322×
10
-40% melee damage taken
400
401×
Survivor advice
It levels naturally as you fight the infected. Don't let a horde surround you just to train it.
Cut Resistance
Resilience // Toughness · CutResistance
Mastered: -40% chance to get cutMax level 10Trains per action
Your skin toughens up. Hits are less likely to open a bleeding cut in the first place.
How to train
Train by getting cut+1 XP per cut received
Progression
Bonus-40% chance to get cut
Total XP240
Actions needed241×
Full level table
Lv
Bonus
Total XP
Actions
1
-4% chance to get cut
3
3×
2
-8% chance to get cut
10
10×
3
-12% chance to get cut
21
22×
4
-16% chance to get cut
37
37×
5
-20% chance to get cut
58
58×
6
-24% chance to get cut
83
84×
7
-28% chance to get cut
114
115×
8
-32% chance to get cut
151
151×
9
-36% chance to get cut
193
193×
10
-40% chance to get cut
240
241×
Survivor advice
Fewer cuts means fewer bandages used. It pairs well with Blood Clotting and Wound Closure.
Blood Clotting
Resilience // Toughness · BloodClotting
Mastered: -50% blood loss from bleedingMax level 10Trains over time
Your blood clots faster, so you lose less blood from every open wound.
How to train
Train by bleeding+1 XP per second spent bleeding
Progression
Bonus-50% blood loss from bleeding
Total XP2,402
Time needed40 min
Full level table
Lv
Bonus
Total XP
Time
1
-5% blood loss from bleeding
30
30s
2
-10% blood loss from bleeding
99
2 min
3
-15% blood loss from bleeding
211
4 min
4
-20% blood loss from bleeding
369
6 min
5
-25% blood loss from bleeding
576
10 min
6
-30% blood loss from bleeding
834
14 min
7
-35% blood loss from bleeding
1,144
19 min
8
-40% blood loss from bleeding
1,508
25 min
9
-45% blood loss from bleeding
1,927
32 min
10
-50% blood loss from bleeding
2,402
40 min
Survivor advice
It gives you more time to get a bandage on. That can be the difference when you are caught out with no rags.
Shock Tolerance
Resilience // Recovery · ShockTolerance
Mastered: +100% shock recovery speedMax level 10Trains over time
You come back from shock faster, which means less blurred vision and less risk of passing out after a bad hit.
How to train
Train by recovering from shock+1 XP per second recovering from shock
Progression
Bonus+100% shock recovery speed
Total XP2,402
Time needed40 min
Full level table
Lv
Bonus
Total XP
Time
1
+10% shock recovery speed
30
30s
2
+20% shock recovery speed
99
2 min
3
+30% shock recovery speed
211
4 min
4
+40% shock recovery speed
369
6 min
5
+50% shock recovery speed
576
10 min
6
+60% shock recovery speed
834
14 min
7
+70% shock recovery speed
1,144
19 min
8
+80% shock recovery speed
1,508
25 min
9
+90% shock recovery speed
1,927
32 min
10
+100% shock recovery speed
2,402
40 min
Survivor advice
Fully trained, shock clears twice as fast. It is a big help on long expeditions far from medical supplies.
Wound Closure
Resilience // Recovery · WoundClosure
Mastered: Cuts close on their own 100% fasterMax level 10Trains over time
Small cuts close on their own faster. Fully trained, unbandaged cuts heal twice as quickly.
How to train
Train by letting cuts close on their own+1 XP per second per open cut closing on its own
Progression
BonusCuts close on their own 100% faster
Total XP2,402
Time needed40 min
Full level table
Lv
Bonus
Total XP
Time
1
Cuts close on their own 10% faster
30
30s
2
Cuts close on their own 20% faster
99
2 min
3
Cuts close on their own 30% faster
211
4 min
4
Cuts close on their own 40% faster
369
6 min
5
Cuts close on their own 50% faster
576
10 min
6
Cuts close on their own 60% faster
834
14 min
7
Cuts close on their own 70% faster
1,144
19 min
8
Cuts close on their own 80% faster
1,508
25 min
9
Cuts close on their own 90% faster
1,927
32 min
10
Cuts close on their own 100% faster
2,402
40 min
Survivor advice
Each open cut trains it separately. Bandage the bad ones and let minor ones close on their own when you are safe.
Blood Recovery
Resilience // Recovery · BloodRecovery
Mastered: +100% blood regenerationMax level 10Trains over time
Your body rebuilds lost blood faster after an injury.
How to train
Train by regenerating lost blood+1 XP per second regenerating lost blood
Progression
Bonus+100% blood regeneration
Total XP9,608
Time needed2h 40m
Full level table
Lv
Bonus
Total XP
Time
1
+10% blood regeneration
120
2 min
2
+20% blood regeneration
396
7 min
3
+30% blood regeneration
844
14 min
4
+40% blood regeneration
1,478
25 min
5
+50% blood regeneration
2,305
38 min
6
+60% blood regeneration
3,336
56 min
7
+70% blood regeneration
4,575
1h 16m
8
+80% blood regeneration
6,030
1h 41m
9
+90% blood regeneration
7,706
2h 8m
10
+100% blood regeneration
9,608
2h 40m
Survivor advice
Stay well fed and hydrated while recovering. Regeneration only runs when your stats are good, and that is when this trains.
Natural Healing
Resilience // Recovery · NaturalHealing
Mastered: +100% health regenerationMax level 10Trains over time
Your health comes back faster after taking damage.
How to train
Train by regenerating lost health+1 XP per second regenerating lost health
Progression
Bonus+100% health regeneration
Total XP9,608
Time needed2h 40m
Full level table
Lv
Bonus
Total XP
Time
1
+10% health regeneration
120
2 min
2
+20% health regeneration
396
7 min
3
+30% health regeneration
844
14 min
4
+40% health regeneration
1,478
25 min
5
+50% health regeneration
2,305
38 min
6
+60% health regeneration
3,336
56 min
7
+70% health regeneration
4,575
1h 16m
8
+80% health regeneration
6,030
1h 41m
9
+90% health regeneration
7,706
2h 8m
10
+100% health regeneration
9,608
2h 40m
Survivor advice
Like Blood Recovery, it trains while you heal. Rest up full and energised at base after a rough trip.
Food Absorption
Nutrition // Absorption · FoodAbsorption
Mastered: +50% energy from foodMax level 10Trains per action
Your body gets more out of every meal. Food gives you extra energy as it digests, so each tin or steak goes further.
How to train
Train by digesting food+1 XP per 100 energy digested
Progression
Bonus+50% energy from food
Total XP801
Actions needed801×
Full level table
Lv
Bonus
Total XP
Actions
1
+5% energy from food
10
10×
2
+10% energy from food
33
33×
3
+15% energy from food
70
71×
4
+20% energy from food
123
124×
5
+25% energy from food
192
193×
6
+30% energy from food
278
278×
7
+35% energy from food
381
382×
8
+40% energy from food
503
503×
9
+45% energy from food
642
643×
10
+50% energy from food
801
801×
Survivor advice
Eating normally trains it, and big, calorie-rich meals train it fastest. Cooked meat and rice are ideal.
Water Absorption
Nutrition // Absorption · WaterAbsorption
Mastered: +50% water from drinks and foodMax level 10Trains per action
You get more hydration from everything you drink, and from the water in your food.
How to train
Train by digesting drinks+1 XP per 100 water absorbed
Progression
Bonus+50% water from drinks and food
Total XP801
Actions needed801×
Full level table
Lv
Bonus
Total XP
Actions
1
+5% water from drinks and food
10
10×
2
+10% water from drinks and food
33
33×
3
+15% water from drinks and food
70
71×
4
+20% water from drinks and food
123
124×
5
+25% water from drinks and food
192
193×
6
+30% water from drinks and food
278
278×
7
+35% water from drinks and food
381
382×
8
+40% water from drinks and food
503
503×
9
+45% water from drinks and food
642
643×
10
+50% water from drinks and food
801
801×
Survivor advice
Drink your fill at every well. A full canteen goes much further once this is levelled.
Slow Burn
Nutrition // Conservation · SlowBurn
Mastered: -50% energy consumptionMax level 10Trains over time
Your body learns to run on less. You burn through your energy more slowly, so you can go longer between meals.
How to train
Train by moving around+1 XP per second spent moving
Progression
Bonus-50% energy consumption
Total XP9,608
Time needed2h 40m
Full level table
Lv
Bonus
Total XP
Time
1
-5% energy consumption
120
2 min
2
-10% energy consumption
396
7 min
3
-15% energy consumption
844
14 min
4
-20% energy consumption
1,478
25 min
5
-25% energy consumption
2,305
38 min
6
-30% energy consumption
3,336
56 min
7
-35% energy consumption
4,575
1h 16m
8
-40% energy consumption
6,030
1h 41m
9
-45% energy consumption
7,706
2h 8m
10
-50% energy consumption
9,608
2h 40m
Survivor advice
Any movement trains it, so it levels steadily just by playing. It pairs well with Food Absorption.
Water Discipline
Nutrition // Conservation · WaterDiscipline
Mastered: -50% water consumptionMax level 10Trains over time
You use water more slowly, so a single drink keeps you going for longer on the move.
How to train
Train by moving around+1 XP per second spent moving
Progression
Bonus-50% water consumption
Total XP9,608
Time needed2h 40m
Full level table
Lv
Bonus
Total XP
Time
1
-5% water consumption
120
2 min
2
-10% water consumption
396
7 min
3
-15% water consumption
844
14 min
4
-20% water consumption
1,478
25 min
5
-25% water consumption
2,305
38 min
6
-30% water consumption
3,336
56 min
7
-35% water consumption
4,575
1h 16m
8
-40% water consumption
6,030
1h 41m
9
-45% water consumption
7,706
2h 8m
10
-50% water consumption
9,608
2h 40m
Survivor advice
Trains alongside Slow Burn whenever you are on the move. Long runs between towns level both.
Hunger Endurance
Nutrition // Endurance · HungerEndurance
Mastered: -80% health loss from starvationMax level 10Trains over time
When the food runs out, you hold on for longer. Starvation eats into your health much more slowly.
How to train
Train by enduring starvation+1 XP per second spent starving
Progression
Bonus-80% health loss from starvation
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
-8% health loss from starvation
60
1 min
2
-16% health loss from starvation
198
3 min
3
-24% health loss from starvation
422
7 min
4
-32% health loss from starvation
739
12 min
5
-40% health loss from starvation
1,153
19 min
6
-48% health loss from starvation
1,668
28 min
7
-56% health loss from starvation
2,288
38 min
8
-64% health loss from starvation
3,015
50 min
9
-72% health loss from starvation
3,853
1h 4m
10
-80% health loss from starvation
4,804
1h 20m
Survivor advice
It only trains while you are actually starving, which is dangerous. Let it level naturally on long trips rather than going hungry on purpose.
Thirst Endurance
Nutrition // Endurance · ThirstEndurance
Mastered: -80% health loss from dehydrationMax level 10Trains over time
Dehydration drains your health much more slowly, which buys you time to find water.
How to train
Train by enduring dehydration+1 XP per second spent dehydrated
Progression
Bonus-80% health loss from dehydration
Total XP4,804
Time needed1h 20m
Full level table
Lv
Bonus
Total XP
Time
1
-8% health loss from dehydration
60
1 min
2
-16% health loss from dehydration
198
3 min
3
-24% health loss from dehydration
422
7 min
4
-32% health loss from dehydration
739
12 min
5
-40% health loss from dehydration
1,153
19 min
6
-48% health loss from dehydration
1,668
28 min
7
-56% health loss from dehydration
2,288
38 min
8
-64% health loss from dehydration
3,015
50 min
9
-72% health loss from dehydration
3,853
1h 4m
10
-80% health loss from dehydration
4,804
1h 20m
Survivor advice
Dehydration kills faster than hunger. Treat this as insurance and always know where the next well is.
Light Footed
Stealth · LightFooted
Mastered: -60% footstep noise heard by AIMax level 10Trains per action
You learn to place your feet. The infected and animals hear your footsteps from much closer before they notice you.
How to train
Train by moving while crouched or prone+1 XP per step taken crouched or prone
Progression
Bonus-60% footstep noise heard by AI
Total XP4,003
Actions needed4,004×
Full level table
Lv
Bonus
Total XP
Actions
1
-6% footstep noise heard by AI
50
50×
2
-12% footstep noise heard by AI
165
165×
3
-18% footstep noise heard by AI
352
352×
4
-24% footstep noise heard by AI
616
616×
5
-30% footstep noise heard by AI
961
961×
6
-36% footstep noise heard by AI
1,390
1,390×
7
-42% footstep noise heard by AI
1,906
1,907×
8
-48% footstep noise heard by AI
2,513
2,513×
9
-54% footstep noise heard by AI
3,211
3,211×
10
-60% footstep noise heard by AI
4,003
4,004×
Survivor advice
Crouch-walk through towns and around the infected. You stay hidden and train it at the same time.
Noise Discipline
Stealth · NoiseDiscipline
Mastered: -60% other noise heard by AI (landing, handling, voice)Max level 10Trains per action
Everything else you do gets quieter to the infected: landing from a jump, handling weapons and gear, even your voice.
How to train
Train by handling weapons and items+1 XP per noisy action (landing, handling, voice)
Progression
Bonus-60% other noise heard by AI (landing, handling, voice)
Total XP801
Actions needed801×
Full level table
Lv
Bonus
Total XP
Actions
1
-6% other noise heard by AI (landing, handling, voice)
10
10×
2
-12% other noise heard by AI (landing, handling, voice)
33
33×
3
-18% other noise heard by AI (landing, handling, voice)
70
71×
4
-24% other noise heard by AI (landing, handling, voice)
123
124×
5
-30% other noise heard by AI (landing, handling, voice)
192
193×
6
-36% other noise heard by AI (landing, handling, voice)
278
278×
7
-42% other noise heard by AI (landing, handling, voice)
381
382×
8
-48% other noise heard by AI (landing, handling, voice)
503
503×
9
-54% other noise heard by AI (landing, handling, voice)
642
643×
10
-60% other noise heard by AI (landing, handling, voice)
801
801×
Survivor advice
It trains on its own as you play. Combine it with Light Footed to slip through towns without pulling a crowd.